1. The Secret of Monkey Island
Developed by Lucasfilm Games, The Secret of Monkey Island is a point-and-click adventure title released back in 1990. In this epic Caribbean tale, the player steps into the shoes of Guybrush Threepwood, a man who yearns to become a true blue pirate. He is told that he needs to complete three tasks in order to become worthy of the title and he sets off to do so. That is, until he meets the lovely governor of Melee Island, Elaine Marley. Now he must instead attempt to outwit ghost pirate LeChuck in order to rescue the apple of his eyes.
The game makes use of a SCUMM interface in which the player gives commands to Guybrush by selecting a verb and an appropriate inventory item. Hovering a cursor over elements in the environment would highlight interactive items. It is nearly impossible to kill Guybrush due to the game's design. Due to its branching dialogue, players are free to choose responses they want without fear of getting stuck or picking the wrong answer. This is also a great way to enjoy extra, humorous tidbits.
Most of the puzzle featured in the game have to do with finding and combining the correct items. At times, these may need to be handed over to NPCs. There are also segments which require the player to "duel" baddies by choosing snappy insults.
Released in 1991 for the Amiga, Lemmings is a fast-paced puzzle platformer wherein the player attempts to rescue the titular creatures across 120 stages. The tricky part here is that the Lemmings keep on walking blindly through the environment until they either reach safety -- or demise -- at the bottom. Every level has its own unique set of hazards including platforming standards like gaps on the floor, steep drops and barriers.
Instead of taking control over a single Lemming, the player is tasked with assigning a limited number of skills to a level's spawns. These may be assigned real time and they allow the holder to alter the environment, clear obstacles or change the behavior of the other Lemmings. In order to clear a level, a certain percentage of the creatures much reach the exit before time runs out.
There are four difficulty levels to choose from: Mayhem, Taxing, Tricky and Fun. These determine the number of hazards, the skill types available, the rate of Lemming spawns, time limit and the level requirements. Additionally, the game features a two-player mode with 20 available levels.
3. Worms The Directors Cut
A sequel to the hit game, Worms: The Directors Cut is a turn-based strategy game released in 1997 for the Amiga. In this dynamite title, players control a platoon of four worms with the goal of blowing up troops from the other army. The opposing team can either be AI-controlled or by another player. By outwitting the competition and by taking advantage of a level's unique landscape, the one who survives longer wins the battle.
The graphics have, of course, gotten a face lift. Compared to the original, there are even more weapons to choose from in Director's Cut. The new additions are even more destructive and typical of the Team 17 series with Worms 2 Armageddon following suit, with favorites such as the Holy Hand Grenade, Priceless Ming Vase and Concrete Donkey making their debut in the series.
The game also features a level editor in which players can create custom battlefields. Here, players can decide which weapons are available, the length of the time limit as well as the conditions of the landscape.
4. Cannon Fodder
Published by Virgin Interactive Entertainment, Cannon Fodder is a game in which players guide a team of soldiers across 72 exciting combat levels. This top-down strategy action title makes use of a mouse-based system wherein units are activated once clicked on. Another click would then allow the player to issue commands to move him to a particular spot or to fire his weapon at an enemy.
Missions have specific objectives and are set in a variety of environments. As such, the player must be quick on his feet, able to adjust to unique conditions in order to overcome a level's obstacles. For instance, troops are able to walk across water but will be unable to engage in combat so controlling bridges in strategic locations will be an advantage.
Initially, player-controlled units are able to kill enemy troops with a single shot of their machine gun. These enemies get tougher at later levels, with tanks, helicopters and missile turrets joining the fray. To keep spawns manageable or eliminate them completely, players are able to destroy enemy-controlled structures with rockets and grenades. These are in limited supply, however, and the player must decide whether or not to risk running out of ammunition before being able to fulfill the mission objectives.
5. North & South
Published and developed by Infogrames Europe SA, North and South is based on "Les Tuniques Bleues", a a Belgian series of comic books. This 3rd-person perspective strategy title allows players to replay the events during the American Civil War, experiencing the story from both sides of the conflict.
The story can start at the same time the Civil War began until the year before it ended (1861 to 1864). Each game year features different states and armies for each side. Players can move their troops across a map of the United States, with opposing troops engaging in battles whenever they meet on a state. These are played out using an action sequence with additional scenes whenever an enemy's train or fort is captured.
Staying true to the comics, the game contains plenty of parodies, gags and comical situations -- some of which are unique to the language selected. In addition, North & South has a two-player mode for those who wish to play with a friend.
A remake of the original game can now be downloaded on iOS here.
6. The Settlers
The Settlers is a strategy title released in 1993. It features 30 humor-filled missions, 6 tutorial levels and the means to play a randomly chosen map. Maps vary in terms of size, with the small ones suitable for quick matches and huge ones able to last even a couple of days (or 50 hours, according to the in-game stats). Two player coop is available for those who wish to play on the same system with a vertically split screen.
At the beginning of a stage, players choose their starting point with the goal of getting more land and resources. Resources can be mined or simply found on the map. Resource management and strategic empire building are the names of the game as building structures will require a corresponding amount of building materials (stone or wood). The rate at which some resources are obtained depend on how many people are focused on mining them. People will need to be fed so the player also has to dedicate workers to food production.
Watch Towers and Huts are used to expand the territory. Winning in combat against opponents will reward the player with all of the surrounding buildings. The game could have up to 64,000 settlers.
7. Out of this World
In Out of This World, the physics professor Lester Knight Chaykin conducts a dangerous experiment using a particle accelerator. As expected, everything goes wrong. Lightning strikes the young genius and he ends up in a barren planet. With his alien pal "Buddy", he needs to fight for his life by solving puzzles, battling fearsome creatures and fending off nasty alien baddies.
The game combines platforming, puzzle solving and shooting with stages spanning anywhere from one screen to interconnected environments. Levels contain both skill-based, time sensitive and puzzle challenges. Enemies are beaten using a laser pistol with three modes: a standard firing mode, charged mode and one which produces force fields. Completing levels provides players with a code. This is used to gain quick access to a level, akin to a modern day save/load point. There is no in-game dialogue, nor are then on-screen interfaces. Cut scenes are created using vector graphics.
8. Ultima VI: The False Prophet
The sixth installment of the hit role-playing series was released back in 1990. The story of Ultima VI: The False Prophet is set several years after Lord British was restored as the monarch of Britannia. Iolo, Dupre and Shamino appear in the nick of time to save the the Avatar from becoming a human sacrifice. They later find out that gargoyles are not only the ones responsible for his abduction but also the invasion of Britannia. The friends go on a quest to liberate the land and find out what pushed the gargoyles to act this way.
Ultima VI features an open environment instead of a set world map. Players are free to explore locations in the game world in any order they prefer. Specific information and key items are required to finish the main quest but a part of these may be skipped if the player obtains what he needs to know either outside the game or a previous play through.
The game emphasizes exploration and quest fulfillment, not combat like its predecessors. Dungeons forego the use of first-person perspective and instead makes use of the same camera angle as the rest of the game. Speaking to NPCs now display their character portraits -- a big graphical leap for the series at the time. Conversations offer a wide variety of topics to choose from including character-specific threads.
Those nostalgic to the Ultima series can now indulge in what essential is Ultimate 2 Online. Shroud of the Avatar developed by the original Ultima founder Richard Garriott and featuring Lord British in the game, is a RPG fantasy sandbox MMO. It's in it's early stages of development and once finished will truly be welcomed by hardcore Ultima fans around the globe.
9. Railroad Tycoon
Also known as "Trains", the top-down management sim Railroad Tycoon was released in 1983. In this title, the player takes control of a steam-powered locomotive and attempts to make some money by loading its cars with raw materials and delivering those to the businesses that need them. The faster the supplies get to their destination, the better the profit. Additional money is made through efficient deliveries to industries in critical need of materials.
Each level features a unique track with environment backdrops ranging from deserts to cities. Supply amounts are shown on screen. The train may move both forwards and backwards on a track. It may switch tracks to move left or right at switch junctions. Moving trains require an amount of coal depending on the weight of the goods on board. Heading to a coal yard will replenish the train's fuel supply. Cash is deducted per penalty incurred, with double the cost to pay whenever a train runs out of coal completely.
If your looking for a similar game to play now we'd recommend Rail Nation, by far the biggest and most active Railway empire game going today.
10. Dune II: The Battle for Arrakis
The planet Arrakis is a valuable source for Spice, Dune's basis for its economy. Three major houses (Atreides, Ordos and Harkonnen) are competing against each other to increase the production of spice. What started as a peaceful economic struggle turns into all out war with armed troops and high-tech weaponry. For fans of the series, Sandworms are, of course, a constant threat in the planet as well.
The Battle for Arrakis is a real-time strategy title wherein the player controls any of the three houses and taking part in the war. Goals change as the game progresses, with the first missions concerned only with earning a certain amount of credits and later becoming more about killing all enemies. Of the two types of terrain, sand is the only one in which Spice can be harvested. Buildings, however, can only be built over stone. Structure types and units are unlocked as the game progresses. Each House can create a unique unit and even unleash a special, palace effect.
With categories ranging from simulations, to RPGs, to turn based action and more, this amazing list of Amiga games features not only the games of yesteryear, but also some of the very same titles that have been continuously improved and grown with the gaming industry. These games have set a pretty great bar that ensures many of today’s modern titles will stay amazing in both gameplay and narrative.